This project was my first experience with character/ environment modelling and took place in Maya. the brief was to create a character and a scene that fit a short narrative story that I came up with. This narrative was about a space-age outlaw on the run.
This final rendered image contains a Character, vehicle and Building that were designed, modelled, rigged and textured by me!
Here is a timelapse that documents the initial modelling process of the character and their clothing, other development artifacts and timelapses are available in a production journal that is supplied at the bottom of the page.
The final renders of just the character who was modelled and rigged in maya but textured using substance painter.
Here is the final Render of the spaceship that was also required to be modelled fitting my short narrative of a space-age outlaw on the run. The inspiration for this design came primarily from my favourite plane and car, the A-10 Warthog and the Shelby Cobra
This is the final rendered animation showcasing the Vehicle and the environment
A production journal that documented the entire process from design to modelling, rigging, texturing, lighting and rendering is available below.